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How Can I Change The Rotation Icon In Fabricjs

Please guide me to modify Fabricjs to add custom icon for Rotation. I get some of the answers but it is not working fine. Please let me know the code to change a particular rotatio

Solution 1:

Change fabric object prototype "drawControls" like this.

Here is an example and JSFiddle:

fabric.Object.prototype.drawControls = function (ctx) {
    if (!this.hasControls) returnthis;


    var size = this.cornerSize,
        size2 = size / 2,
        strokeWidth2 = ~~(this.strokeWidth / 2), // half strokeWidth rounded down
        left = -(this.width / 2),
        top = -(this.height / 2),
        paddingX = this.padding / this.scaleX,
        paddingY = this.padding / this.scaleY,
        scaleOffsetY = size2 / this.scaleY,
        scaleOffsetX = size2 / this.scaleX,
        scaleOffsetSizeX = (size2 - size) / this.scaleX,
        scaleOffsetSizeY = (size2 - size) / this.scaleY,
        height = this.height,
        width = this.width,
        methodName = this.transparentCorners ? 'strokeRect' : 'fillRect';

    ctx.save();

    ctx.lineWidth = 1 / Math.max(this.scaleX, this.scaleY);

    ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
    ctx.strokeStyle = ctx.fillStyle = this.cornerColor;

    // top-leftthis._drawControl('tl', ctx, methodName,
        left - scaleOffsetX - strokeWidth2 - paddingX,
        top - scaleOffsetY - strokeWidth2 - paddingY);

    // top-rightthis._drawControl('tr', ctx, methodName,
        left + width - scaleOffsetX + strokeWidth2 + paddingX,
        top - scaleOffsetY - strokeWidth2 - paddingY);

    // bottom-leftthis._drawControl('bl', ctx, methodName,
        left - scaleOffsetX - strokeWidth2 - paddingX,
        top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);

    // bottom-rightthis._drawControl('br', ctx, methodName,
        left + width + scaleOffsetSizeX + strokeWidth2 + paddingX,
        top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);

    if (!this.get('lockUniScaling')) {

        // middle-topthis._drawControl('mt', ctx, methodName,
            left + width / 2 - scaleOffsetX,
            top - scaleOffsetY - strokeWidth2 - paddingY);

        // middle-bottomthis._drawControl('mb', ctx, methodName,
            left + width / 2 - scaleOffsetX,
            top + height + scaleOffsetSizeY + strokeWidth2 + paddingY);

        // middle-rightthis._drawControl('mr', ctx, methodName,
            left + width + scaleOffsetSizeX + strokeWidth2 + paddingX,
            top + height / 2 - scaleOffsetY);

        // middle-leftthis._drawControl('ml', ctx, methodName,
            left - scaleOffsetX - strokeWidth2 - paddingX,
            top + height / 2 - scaleOffsetY);
    }

    // middle-top-rotateif (this.hasRotatingPoint) {
        /*
         We dont need old corner for rotate :)

         this._drawControl('mtr', ctx, methodName,
         left + width/2 - scaleOffsetX,
         this.flipY
         ? (top + height + (this.rotatingPointOffset / this.scaleY) - this.cornerSize/this.scaleX/2 + strokeWidth2 + paddingY)
         : (top - (this.rotatingPointOffset / this.scaleY) - this.cornerSize/this.scaleY/2 - strokeWidth2 - paddingY));

         Draw rotate custom icon
         */var rotate = new Image(), rotateLeft, rotateTop;
        rotate.src = 'http://www.navifun.net/files/pins/tiny/Arrow-Rotate-Clockwise.png';

        rotateLeft = left + width / 2 - scaleOffsetX;
        rotateTop = this.flipY
            ? (top + height + (this.rotatingPointOffset / this.scaleY) - this.cornerSize / this.scaleX / 2 + strokeWidth2 + paddingY)
            : (top - (this.rotatingPointOffset / this.scaleY) - this.cornerSize / this.scaleY / 2 - strokeWidth2 - paddingY);

        ctx.drawImage(rotate, rotateLeft, rotateTop, size / this.scaleX, size / this.scaleY);


    }

    ctx.restore();

    returnthis;
};

Solution 2:

@hlozancic's answer overrides a big important part of the prototype. Monkey patching libraries maintained by a community doesn't sit well with me, since the code in those methods could change (and, in fact drawControls has changed since July 2nd), without my knowing. Here is an alternative that I prefer:

var _original = fabric.Object.prototype._drawControl;
fabric.Object.prototype._drawControl = function(control, ctx, methodName, left, top) {
  var size = this.cornerSize;

  if (this.canvas.hasControlCallback && this.canvas.hasControlCallback[control]) {
    this.canvas.controlCallback[control](ctx, left, top, size);
  } else {
    _original.call(this, control, ctx, methodName, left, top);
  }
};

/* then, when instantiating your fabric canvas  */var canvas = new fabric.Canvas();

/* callbacks for drawing the controls */
canvas.hasControlCallback = {
    mtr: true
};

canvas.controlCallback = {
    mtr: functionmtrControlCallback (ctx, left, top, size) {
        var image = newImage(), x, y;

        image.src = 'http://www.navifun.net/files/pins/tiny/Arrow-Rotate-Clockwise.png';
        x = left - image.width/2 + size/2;
        y = top - image.height/2 + size/2;

        ctx.drawImage(image, x, y);
    }
};

Apologies for not providing a fiddle, and please be aware of the date of this writing.

Solution 3:

For fabricjs above 1.6.6 changing function object prototype drawControls, small changes on hasRotation condition, result can be seen this JSFidle

fabric.Object.prototype.drawControls = function (ctx) {

  if (!this.hasControls) {
    returnthis;
  }

  var wh = this._calculateCurrentDimensions(),
  width = wh.x,
  height = wh.y,
  scaleOffset = this.cornerSize,
  left = -(width + scaleOffset) / 2,
  top = -(height + scaleOffset) / 2,
  methodName = this.transparentCorners ? 'stroke' : 'fill';

  ctx.save();
  ctx.strokeStyle = ctx.fillStyle = this.cornerColor;
  if (!this.transparentCorners) {
    ctx.strokeStyle = this.cornerStrokeColor;
  }
 this._setLineDash(ctx, this.cornerDashArray, null);

  // top-leftthis._drawControl('tl', ctx, methodName,left,top);

 // top-rightthis._drawControl('tr', ctx, methodName, left + width,top);

// bottom-leftthis._drawControl('bl', ctx, methodName,left, top + height);

// bottom-rightthis._drawControl('br', ctx, methodName,left + width,top + height);

if (!this.get('lockUniScaling')) {

// middle-topthis._drawControl('mt', ctx, methodName,
  left + width / 2,
  top);

// middle-bottomthis._drawControl('mb', ctx, methodName,
  left + width / 2,
  top + height);

// middle-rightthis._drawControl('mr', ctx, methodName,
  left + width,
  top + height / 2);

// middle-leftthis._drawControl('ml', ctx, methodName,
  left,
  top + height / 2);
}

// middle-top-rotateif (this.hasRotatingPoint) {
  var rotate = new Image(), rotateLeft, rotateTop;
  rotate.src = 'http://localhost:8000/images/toolbar/close.svg';
  rotateLeft = left + width / 2;
  rotateTop = top - this.rotatingPointOffset;
  ctx.drawImage(rotate, rotateLeft, rotateTop, 10, 15);
}

ctx.restore();

returnthis;

}

Solution 4:

With the release of v4.0 in August of 2020, Fabric.js now includes a complete control customization system which makes styling the rotate control quite easy.

var canvas = new fabric.Canvas('c');
// set your icon here as a base64 stringvar rotateIcon = "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIGhlaWdodD0iMjQiIHZpZXdCb3g9IjAgMCAyNCAyNCIgd2lkdGg9IjI0Ij48cGF0aCBkPSJNMCAwaDI0djI0SDB6IiBmaWxsPSJub25lIi8+PHBhdGggZD0iTTEyIDZ2M2w0LTQtNC00djNjLTQuNDIgMC04IDMuNTgtOCA4IDAgMS41Ny40NiAzLjAzIDEuMjQgNC4yNkw2LjcgMTQuOGMtLjQ1LS44My0uNy0xLjc5LS43LTIuOCAwLTMuMzEgMi42OS02IDYtNnptNi43NiAxLjc0TDE3LjMgOS4yYy40NC44NC43IDEuNzkuNyAyLjggMCAzLjMxLTIuNjkgNi02IDZ2LTNsLTQgNCA0IDR2LTNjNC40MiAwIDgtMy41OCA4LTggMC0xLjU3LS40Ni0zLjAzLTEuMjQtNC4yNnoiLz48L3N2Zz4=";
var img = document.createElement('img');
img.src = rotateIcon;

// here's where your custom rotation control is defined// by changing the values you can customize the location, size, look, and behavior of the control
fabric.Object.prototype.controls.mtr = new fabric.Control({
  x: 0,
  y: -0.5,
  offsetY: -40,
  cursorStyle: 'crosshair',
  actionHandler: fabric.controlsUtils.rotationWithSnapping,
  actionName: 'rotate',
  render: renderIcon,
  cornerSize: 28,
  withConnection: true
});

// here's where the render action for the control is definedfunctionrenderIcon(ctx, left, top, styleOverride, fabricObject) {
  var size = this.cornerSize;
  ctx.save();
  ctx.translate(left, top);
  ctx.rotate(fabric.util.degreesToRadians(fabricObject.angle));
  ctx.drawImage(img, -size / 2, -size / 2, size, size);
  ctx.restore();
}

var rect = new fabric.Rect({
  left: 50,
  top: 70,
  fill: 'red',
  width: 200,
  height: 100,
  objectCaching: false,
  stroke: 'blue',
  strokeWidth: 4,
});

canvas.add(rect);
canvas.setActiveObject(rect);
<scriptsrc="https://unpkg.com/fabric@4.0.0/dist/fabric.js"></script><canvasid="c"width="400"height="250"style="border:1px solid #ccc"></canvas>

Solution 5:

This code works in Edge ,Chrome , FireFox, Try this, or You can copy the function from core js library file and then you can replace the ctx.drawImage function

 fabric.Object.prototype.drawControls = function (ctx) {
            if (!this.hasControls) {
                returnthis;
            }
            var wh = this._calculateCurrentDimensions(), width = wh.x, height = wh.y, scaleOffset = this.cornerSize, left = -(width + scaleOffset) / 2, top = -(height + scaleOffset) / 2, methodName = this.transparentCorners ? "stroke" : "fill";
            ctx.save();
            ctx.strokeStyle = ctx.fillStyle = this.cornerColor;
            if (!this.transparentCorners) {
                ctx.strokeStyle = this.cornerStrokeColor;
            }
            this._setLineDash(ctx, this.cornerDashArray, null);
            this._drawControl("tl", ctx, methodName, left, top);
            this._drawControl("tr", ctx, methodName, left + width, top);
            this._drawControl("bl", ctx, methodName, left, top + height);
            this._drawControl("br", ctx, methodName, left + width, top + height);
            if (!this.get("lockUniScaling")) {
                this._drawControl("mt", ctx, methodName, left + width / 2, top);
                this._drawControl("mb", ctx, methodName, left + width / 2, top + height);
                this._drawControl("mr", ctx, methodName, left + width, top + height / 2);
                this._drawControl("ml", ctx, methodName, left, top + height / 2);
            }
            if (this.hasRotatingPoint) {
                this._drawControl("mtr", ctx, methodName, left + width / 2, top - this.rotatingPointOffset);
                var rotate = new Image(), rotateLeft, rotateTop;
                rotate.src = rotate_icon;
                rotateLeft = left + width / 2;
                rotateTop = top - this.rotatingPointOffset;
                ctx.drawImage(rotate, rotateLeft-3, rotateTop-1, 18, 18);

            }
            ctx.restore();
            returnthis;
        };

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